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  • ThreeJsViewerCamera

ThreeJsViewerCamera

Introduction

The ThreeJsViewerCamera class extends the THREE.PerspectiveCamera from the Three.js library. It provides additional functionality for managing the camera within a Three.js scene, including integration with OrbitControls for interactive camera manipulation.

Getting started

Javascript

The ThreeJsViewerCamera class can be instantiated directly and is typically used as part of a Three.js scene setup. In the ThreeJsViewer class, the camera is automatically created and managed by the camera manager like so:

this._cameraManager = new ThreeJsViewerCamera(this._renderer, {
    aspectRatio: this.$el.clientWidth / this.$el.clientHeight,
    fov: args.camera.fov,
    near: args.camera.near,
    far: args.camera.far,
    orbitControlProps: args.camera.orbitControlProps,
});

API

constructor(renderer, args = {fov, near, far, orbitControlProps})

The constructor method initialises the new ThreeJsViewerCamera instance.

Parameters

  • renderer: A Three.js renderer instance that is used to render the scene.
  • args: The configuration object used by the constructor to initialise the ThreeJsViewerCamera in the desired way.
    • fov: The field of view of the camera. Default is 35.
    • near: The near clipping plane of the camera. Default is 0.1.
    • far: The far clipping plane of the camera. Default is 100.
    • orbitControlProps: An object that contains the configuration for the OrbitControls instance. Default is {}.

Methods

update()

The update method is called every frame and is used to update the camera and its controls.

resize()

The resize method is used to update the camera aspect ratio when the window is resized.

Getters & Setters

setPosition(x, y, z)

The setPosition method is used to set the position of the camera.

getCameraPosition()

The getCameraPosition method is used to get the position of the camera.

getCameraRotation()

The getCameraRotation method is used to get the rotation of the camera.

External dependencies

  • Three.js: The main library used to create the 3D scene.
Edit this page
Last Updated: 4/27/26, 12:56 PM
Contributors: Nicolas Jaenen